39. Everfrost Ranger (31pts)
Uncommon - Medium
Melee: Two-Weapon Slash +12 vs AC (20 damage) |
Melee: [] Whirlwind of Steel, attack each adjacent enemy once, +10 vs AC (25 damage) |
Ranged: Frost Longbow (nearest) +10 vs AC (10+5 cold damage)
|
Human Ranger Bloody Critical 18+ (scores criticals against Bloodied targets on attack rolls of natural 18+)
|
[] Counterattack: immediately after an adjacent enemy hits it with a melee attack, this creature can make a melee attack against that enemy (+2 attack).
|
------------------------------------------------------------------------------
03. Cleric of Pelor (32pts)
Uncommon - Medium - Champion 3
LVL
| 8
| AC
| 22
|
| | DEF
| 20
|
SPD
| 6
| HP
| 55
|
|
Melee: Shining Mace +15 vs AC (15 radiant damage)
|
Good Human Divine
|
Combat Healing: whenever a living ally within 5 squares makes a melee attack roll of natural 16+, it heals 15hps. Aura of Radiance: allies within 5 squares get +5 radiant damage to melee attacks.
|
* Use when a living ally ends its turn in one of your victory areas. That ally heals 15hps. * Use when an enemy attacks this champion. Your warband gets +2 attack against that enemy until end of battle.
|
-------------------------------------------------------------------------------
35. Human Fighter (24pts)
Uncommon - Medium
LVL
| 7
| AC
| 22
|
| | DEF
| 17
|
SPD
| 5
| HP
| 55
|
|
Melee: Greatsword +13 vs AC (15 damage)
|
Melee: Confidence-Building Strike +13 vs AC (15 damage, +1 cumulative attack on miss)
|
Human Fighter +4 DEF (Fort) -------------------------------------------------------------------------------
|
21. Ascendant Hellsword (96pts)
Rare - Medium - Champion 3
LVL
| 11
| AC
| 22
|
| | DEF
| 25
|
SPD
| F8
| HP
| 105
|
|
Melee +14 vs AC (20 Fire OR Cold)
|
Infernal Slash: attack each adjacent enemy once +12 vs AC; place target up to 3 squares away in LOS, then deal 20 Fire OR 20 Cold.
|
Evil Devil Cambion Flight Resist Fire 10
|
Soul Shroud: +4 AC and +4 DEF (Ref) vs [r]
|
* +10 VP for destroying an enemy in any VA * Use when you win initiative. Activate 1 extra creature during your first turn of the round.
|
-------------------------------------------------------------------------------
55. Fen Hydra (93pts)
Rare - Large
LVL
| 12
| AC
| 24
|
| | DEF
| 20
|
SPD
| 3
| HP
| 115
|
|
Melee +16 vs AC (20)
|
Beast Hydra +4 DEF (Fort) Ponderous (can't shift) Reach 3
|
Multi-Activation 2: activates twice per round New heads: Once Bloodied, this creature can make 2 [m] attacks as an attack action on it's turn.
|
-------------------------------------------------------------------------------
12. Chillborn Zombie (18pts)
Common - Medium
LVL
| 6
| AC
| 18
|
| | DEF
| 16
|
SPD
| 4
| HP
| 45
|
|
Melee +13 vs AC (15+5 Cold AND follow up)
|
follow up: +10 vs DEF (Fort) Immobilized (speed 0)
|
Evil Undead Cold Immune Poison Vunerable 5 Radiant
|
Ice Reaper: +5 cold damage vs Immobilized enemies, additional +5 cold damage if another Cold creature is within 5 squares of this creature.
|